Brilliant. Same guys who created the 1k FPS mapping on T-Shirts out of Japan!
This execution combines some products like this one: http://www.fourthwall.ca/2014/04/augmented-reality-sandbox-with-real-time-water-flow-simulation/ to create an incredible driving experience in VR.
As a technical feat this is incredible! Being able to track and map these deforming surfaces in real time isn’t a small task. The kinect-like array used for the tracking are massive and would require a controlled environment to be in.
This is a great collaboration of artists, designers, developers and musicians. It also helps to have some sponsor commissioned work by The Verge and HP. Check out the link below for individual installations.
Now this is something that I sure hope is going to remain fiction… TOO MUCH INFORMATION!
There are quite a few high end 360 video rigs out there now. High end also means over $15k in terms of commitment. The long awaited Omni rig’s 360 video is impressive at a 1/3 of the cost. It also comes with great software allowing you to edit the resulting 360 video.
If this demo is real then am I ever impressed. Getting, storing and plotting the depth information real-time with a $3k device is VERY neat.
This is some accurate projection mapping happening in real time. I wonder if it can automatically adjust to any person’s features and actively remap the creative. Don’t look straight into the beam!
Getting augmented reality to take climbing to the next level! I love this execution and just think about other sports that could make games/activities so much more fun!
Check out this real-time smoke and particle effect that we did for Shaw’s new show! We are using Open Frameworks to draw it to the video wall. The lower right creative is also driven by Open Frameworks and is on a schedule which corresponds to the launch date and times of the show.